very pretty game, and you had time to do a whole cutscene exposing the game story! good job. the movement delay, im guessing is there for balancing, but it feels frustrating. other than that simple but fun.
The Limbo inspiration is strong with this one. Played it for a while yesterday but couldn't finish it. The Ui could have used a bit more work and that first obsctacle is just a pain, thankfully you made the quick restart mechanic. Love the enemy designs.
huum I'm going to be 100 % honest with you. The difficulty setting does as much as sounds settings which is nothing at all. We had this list of stuff half implemented and we just couldn't finish some of them. But we tried goddamnit 😆 our team went full zombie to our works monday morning!
thanks Alexey, we ran out of time to actually design a whole level, but the ideia would be that Lara would progress around the island unlocking stuff to then have a boss fight on the starting area. Right now all you do is fight the soldiers on the first and second area and its done.